While they belong to opposing political parties, they start out as friends. The other is the son of a Quaker grocer in Whittier, California. One is the scion of a wealthy, politically powerful family from New England. The Election of 1960 is the story of two men, John F. This archetype is made for characters who are intentionally overpowered and meant to be really, really insane at everything in the game.From the author: 'Sometimes the history of a nation can be defined by the relationship between two individuals.They have a great sense of neutrality and dictate the pace with certain characteristics. These fighters are generally bait & punish, but with zoning tactics that have a grip of controlling the stage. These fighters put themselves between the bait & punish and zoning archetype.Examples being Mayu Ashikaga, Flipnote Frog, Olympia.They are generally quick enough to keep their distance and approach as fast as they retreat. These fighters are typically fast and they attack in and out of their opponent's range. These fighters put themselves between the rushdown and bait & punish category.Examples being King Briggs, Shy Guy, and Hime Daisho.They have strong attacks that can kill early, but they can be killed quite early with either bad recovery options or being lightweight. These fighters greatly excel in combos and damage, but they lack defensive options.Example being Suitcase, Amvira, Hat Kid.This includes characters with multiple forms or characters that can open a shop and buy items that change up their moveset. They have bits of each playstyle and tactic that vary depending on who they're up against. Most fighters in this category can play almost every playstyle in certain situations.They're similar to a pure rushdown fighter in terms of combo games, but they can also apply most of their bait & punish tactics. These fighters focus on close-range combos with their short-range attacks, normally having a lot of priority on their moves, and have very big combos.These fighters usually bait in certain situations that applies pressure that leaves their opponent with limited options or in a damaging combo.Most of these fighters have the bait and punish strategies, but they also have a sort of trapping gimmick in order to excel.They usually wait for the moment to strike, oftentimes waiting for their opponents to miss their attacks. They differ from zoners as they keep themselves off from them while facing away and evading their opponents. These fighters apply pressure on their opponents and manipulate their behavior to lure them with traps that apply pressure.They often have disjointed attacks and usually have precise sweetspots to excel damaging their opponents quickly, sometimes equipped with little to no projectiles. These fighters tend to zone differently as they can keep close to their opponents in and out.They usually keep themselves away by building a wall until the moment for the kill is present. In addition to having tactics to wear opponents down from a distance, they can apply hit & run tactics to make up for their lukewarm close-range combo. Most of the time they are zoners, but they're also highly defensive fighters.They can combine most of their zoning tactics with some bait & punish strategies with a lot of indirect options to keep their opponents on their toes. These characters are very defensive zoners, often trying to avoid and space their opponents and lure them into their traps.They sometimes lack the speed and power to fight at close range, focusing on wearing down their opponents at a distance. They focus on controlling the stage, mostly with tools and projectiles that outrange their opponents.They're a little less combo-oriented than a pure rushdown fighter, but they make up for their explosive powers. These fighters greatly excel at close range ground combat, having superior priority and speed on their attacks while on ground.Zone-breakers have a little bit of everything other than just rushdown, where they can combine tactics from other rushdown playstyles. ![]() These fighters are capable of playing various playstyles and heavily pressuring their opponents while maintaining a safe approach.They sometimes have mid to long-range projectiles that allow them to zone well and are generally more balanced than a pure rushdown. They can switch over playstyles to a more aggressive one. Characters that have a relatively versatile moveset, but often lacking the safety to properly contest opponents the way rushdowns can.Many of them are typically fast-fallers with good speeds on the ground and in the air. ![]() They're purely offensive, having almost no way of zoning their opponents.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |